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Viewpoint-dependent highlight depiction with microdisparity for autostereoscopic displays

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Abstract

The rendering of specular highlights is a critical aspect of 3D rendering on autostereoscopic displays. However, the conventional highlight rendering techniques on autostereoscopic displays result in depth conflicts between highlights and diffuse surfaces. To address this issue, we propose a viewpoint-dependent highlight depiction method with head tracking, which incorporates microdisparity of highlights in binocular parallax and preserves the motion parallax of highlights. Our method was found to outperform physical highlight depiction and highlight depiction with microdisparity in terms of depth perception and realism, as demonstrated by experimental results. The proposed approach offers a promising alternative to traditional physical highlights on autostereoscopic displays, particularly in applications that require accurate depth perception.

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Supplementary Material (2)

NameDescription
Visualization 1       The binocular parallax and the motion parallax of a textured ball and a blue cube with physical highlights and viewpoint-dependent highlights.
Visualization 2       The binocular parallax and the motion parallax of a white bunny with physical highlights and viewpoint-dependent highlights.

Data availability

Data underlying the results presented in this paper are not publicly available at this time but may be obtained from the authors upon reasonable request.

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