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Hybrid Technique of Polygon-Based and Ray-Sampling Plane-Based methods in Full-Parallax High-Definition Computer Holography

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Abstract

Reconstructing photorealistic 3D images of deep objects is still challenging for full-parallax large-scale computer-generated holograms. To address this problem, we propose a hybrid technique based on physical simulation and multi-viewpoint images.

© 2022 The Author(s)

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