Abstract

In this paper, we develop a local method to obtain depths from the 4D light field. In contrast to previous local depth from light field methods based on EPIs, e.g., 2D slices of the light field, the proposed method takes into account the 4D nature of the light field and uses its four dimensions. Furthermore, our technique adapts well to parallel hardware. The performance of the method is tested against a publicly available benchmark dataset and compared with other algorithms that previously have been tested with the same benchmark. Results show that the proposed method can achieve competitive results in reasonable time.

© 2014 IEEE

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